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sorenxet· 来源· @sorenxet · X·· 3 小时前精选AI 评分70
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提供了一套结合大模型规划、3D资产生成与引擎开发的完整工作流,展示了AI辅助独立游戏开发的具体路径。

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Build a full 3D game that runs in the browser with Claude Opus 5.5 + Tripo + Blender...

There's a smart way to set it up:

01 / Split the book into chapters and turn every planet into its own scene list.

02 / Have Opus 5.5 plan the game: chapters, interactions, story text and loading.

03 / Generate the characters and big props in Tripo: the prince, the king, the fox, the plane, the train.

04 / Have Opus build each planet in Blender through MCP: place the models, add clouds, light and mood.

05 / Bring every scene into Unity, then have Opus code the walking, the interactions and the story moments.

06 / Add 3 languages (English, Chinese, Japanese) with one text file per language.

07 / Build for the browser with WebGPU and load each chapter as its own download.

08 / Make the trailer with Opus + Blender: camera flights through the finished scenes.

One huge download will never load in a browser, but one planet at a time will.

来源:sorenxet · x.com