提供了一套结合大模型规划、3D资产生成与引擎开发的完整工作流,展示了AI辅助独立游戏开发的具体路径。
Build a full 3D game that runs in the browser with Claude Opus 5.5 + Tripo + Blender...
There's a smart way to set it up:
01 / Split the book into chapters and turn every planet into its own scene list.
02 / Have Opus 5.5 plan the game: chapters, interactions, story text and loading.
03 / Generate the characters and big props in Tripo: the prince, the king, the fox, the plane, the train.
04 / Have Opus build each planet in Blender through MCP: place the models, add clouds, light and mood.
05 / Bring every scene into Unity, then have Opus code the walking, the interactions and the story moments.
06 / Add 3 languages (English, Chinese, Japanese) with one text file per language.
07 / Build for the browser with WebGPU and load each chapter as its own download.
08 / Make the trailer with Opus + Blender: camera flights through the finished scenes.
One huge download will never load in a browser, but one planet at a time will.
来源:sorenxet · x.com