Build a cozy fishing RPG with Claude Opus 5.5, Tripo, Blender and Unity 6. The whole thing comes down to one rule.
Never ask for "A fishing game".
Ask for one piece at a time.
What comes out: a shoreline, a wooden pier, a fisher in a straw hat and a quest for three horse mackerel.
The order:
Step 1 -> Connect Claude Code to Blender through blender-mcp and open a Unity 6 project on the URP template.
Step 2 -> Write a one-page game doc: top-down camera, walk > find a spot > cast > reel, one quest giver.
Step 3 -> Greybox the level with simple shapes and a camera. Zero art.
Step 4 -> Build the core mechanic in a single prompt, then play it until casting feels right.
Step 5 -> Tripo generates the models: the pier, the fisher, trees, bushes, rocks.
Step 6 -> Opus 5.5 cleans each one in Blender: scale, pivots, materials, FBX export in one stylized palette.
Step 7 -> Systems go in one at a time: walking, fishing spots, the tension bar, the quest counter (0/3).
Step 8 -> Light, water, effects and sound come last.
The split:
Tripo: Every 3D model.
Opus 5.5 + Blender: Cleanup, materials and animation.
Unity 6: The world, water, physics and UI.
You: Play it and decide what stays.
Commit after every step that works.
A bad prompt then costs seconds instead of an evening.
(dev: Fork Dev)
来源:sorenxet · x.com