One of the biggest problems I see in the AI community is how many people with little or no experience in game development or programming mistake every flashy demo for a technological breakthrough.
Even some of the biggest AI news accounts fall into this category. They got into coding thanks to AI, but without understanding the fundamentals, they're now misleading others about what AI actually accomplishes.
Ready-made Unreal Engine projects and marketplace assets are being repackaged as “AI-built games.” The same crowd sees a Three.js demo and thinks game development has been solved. When the truth comes out, some creators quietly delete their posts.
As a result, people jump into game development thinking AI will handle everything, only to end up producing AI slop. And I don't think most of them even realize what they're doing.
My advice to anyone genuinely interested in making games: Study game design, 3D modeling, animation, programming, and gameplay mechanics. Use AI to help you learn these fundamentals.
The more you understand the process, the better you can guide AI. If you don't know where to point it or how to evaluate its output, you can't expect quality results.
The problem isn't what AI can do. It's how well you understand what you're asking it to do.
来源:Can · x.com