作者将开发经验转化为可复用的 Skill,提供了一套无需手动调优即可生成具备完整战斗手感 3D 游戏的自动化工作流。
302 stars in 2 days — AI can finally build a playable 3D action game from scratch.
It fixes the usual result of asking AI to build a 3D game: a grey-box prototype with floaty controls that needs a custom setup to run. Install the skill, and the AI first asks what you want, plugs in your asset tools, then drives the visuals, screenshots itself, and packs it into a web page.
Combat feel is spelled out: wind-up and recovery, hit-stop, graded knockback, blocks and parries, enemies attacking in turns. The bundled wuxia demo, Mist-Locked Mountain Gate, is playable now — three-hit combos, sword flight, the Ten Thousand Swords ultimate, and a two-phase boss.
Good for anyone who wants AI to build a game without tuning combat feel by hand; not for anyone who won't prepare asset tools. Quality leans on assets: Tripo, Jimeng and Suno work best, free assets will do, but the visuals take a hit.
In short, it's the author's six hours of pitfalls written down as a checklist. Play the online demo of Mist-Locked Mountain Gate first, then have the AI build your own following the README's prompt pattern.
What genre would you have the AI build first?
#AIGame #ClaudeCode
http://github.com/op7418/guizang-game-skill
来源:XiaoAnLab · x.com