作者实测展示了从2D草图到3D赛车游戏的完整工作流,为独立开发者提供了可参考的AI辅助开发路径。
Just made almost Tokio DRIFT Racing GAME with FABLE 5.2, for FREE less than 10 hours, free world
tripo turned a front, side and back drawing into the 3D car
blender code gave it eyes in the windshield that follow the camera and a mouth carved into the bumper
fable 5.2 planned the game: a desert town and a 1.2 km drift route through the streets, the desert and a canyon
opus 5.5 built it in unity, with the whole town generated by code: 60 shops, 86 houses, a town hall and 224 cones on the route
drift points grow with angle and speed, and hitting a wall wipes them
a bot drove the full race to test it: 59.5 seconds, all 9 gates
how to build a game like this with opus, blender and unity is in the article below. should i put the game online?
来源:Kensei · x.com