梳理了Claude驱动Blender、Unity等引擎的MCP工具链,为3D工作流自动化提供可复用的方法。
10 GitHub repos that turn Claude into a F*CKING 3D STUDIO
the Blender core:
1. blender_mcp: the official Blender MCP server, built by Blender’s own developers
→ http://projects.blender.org/lab/blender_mcp
2. mcp-for-blender: the community Blender MCP that started it all, 30k+ stars
→ http://github.com/ahujasid/mcp-for-blender
skills for 3D on the web:
3. threejs-skills: skill files that teach Claude Code proper Three.js scenes
→ http://github.com/cloudai-x/threejs-skills
4. 3dviz-pro-max: a Claude Code skill for building explorable 3D worlds in the browser
→ http://github.com/viettranx/3dviz-pro-max
from idea to object:
5. cadsmith: describe an object, get a parametric CAD model and an STL
→ http://github.com/JonFermin/cadsmith
6. TRELLIS.2: Microsoft’s open image-to-3D model, MIT license
→ http://github.com/microsoft/TRELLIS.2
7. openhouse-3d: listing photos in, a 3D house and walkthrough out. built with Opus 5.5
→ http://github.com/yunfanye/openhouse-3d
game engines:
8. unity-mcp: Claude controls the Unity editor, scenes, assets and scripts
→ http://github.com/CoplayDev/unity-mcp
9. godot-mcp: Claude launches Godot, runs your project and reads the debug output
→ http://github.com/Coding-Solo/godot-mcp
inspiration:
10. awesome-opus5-5-videos: a collection of Opus 5.5 3D video prompts, including Alex Albert’s 1906 San Francisco one
→ http://github.com/yihui-dev/awesome-opus5-5-videos
来源:qibaz · x.com