Pavel· 来源· @PashaIGooD · X·· 4 小时前AI 评分25
正文 · 原文
Getting ready for @UnrealEngine’s AI hackathon.
So I’m building Hyperreal. Full Unreal, but no editor, no MCP, no plugins.
AI agents write code, game logic hot-reloads in milliseconds. No recompiling, no endless editor headaches.
This is how AI game dev should feel. Just like @threejs.
来源:Pavel · x.com