Dear Anthropic CEO Dario Amodei,
Thank you for Claude.
Over the past 4 weeks, I have assembled a team of 5 AI agents. They perform the work of 4 of my employees. A year ago, the same launch took me 5 months. Today, it takes about 6 weeks. It could have been even faster if I had known how to use Claude from the beginning: I was self-taught and made mistakes with agents that didn't understand me. But now everything runs like a Rolex watch.
Today, AI agents handle the work of an operations team and are already creating games.
I gave Claude access to my social media accounts.
Here's what it did quickly, easily, and accurately:
Read 229 old Telegram chats containing 16,087 messages and found 15 lost, unsigned contracts with bloggers from a year ago. Apparently, my team members had overlooked them.
Started communicating with a database of 3,500 bloggers and managed to contact 1,231.
Received 284 applications from KOL bloggers to advertise our games.
Manages Telegram chats with bloggers on my behalf and creates new ones itself — 286 chats containing 20,319 messages.
Total followers of all bloggers who applied — 10.7 million.
Collected video evidence of analytics from 56 bloggers for verification (58 videos).
Videos verified — 58.
Analyzed all posts published by 88 bloggers over the past 3 months and calculated an average of 7,344 views per post (excluding posts included in threads).
Potential downloads — 232,660 per month: this is how many installs all 264 unique bloggers who have applied as of today could generate if each publishes 12 posts per month, with an average reach of 7,344 views per post (based on the 88 bloggers analyzed), assuming a conversion rate of 10 downloads per 1,000 views (global statistics for mobile casual games in 2026): 264 × 12 × 7,344 × 10 / 1,000 = 232,658, rounded to 232,660.
Negotiates contract templates with them independently, enters the necessary information, and signs contracts through DocuSign on my behalf, using the authority I have granted it.
Most importantly, I act as the conductor, director, and Systems Architect. I see everything and control everything. I configure the system, read everything, and create folders for further automated work with them across all social media platforms.
Our goal. Before the games are released, we aim to onboard 450–500 bloggers with a combined audience of 50 million+ followers. Each publishes 12 posts per month, totaling 6,000 posts per month. The average post receives 7,344 views(measured across 88 bloggers). That's 44,064,000 views and approximately 440,640 game downloads per month.
All of this is managed by a coordinator, my "deputy." It keeps track of every step and reports the results to me.
What once required an entire department, I now do from my laptop.
We started testing mobile game development using Opus 5.5, and overall, it wasn't bad. There was something to work with. Fast and cheap. But the graphics were lagging behind.
Then, a couple of days ago, Fable 5.2 was released, and it completely blew away everything we had done before. It's smarter, faster, and the graphics have improved several times over.
Yesterday, we changed our plans for developing 7 games. Timelines, budgets, quality.
Four development teams (from Germany, the UAE (Russians), Pakistan, and Azerbaijan (Russians)), with a total of 120 employees, are shouting behind my back. I will apparently never hire them again. I selected these teams a year ago after spending 3 months evaluating each of them for all our games. They will lose all their orders. And I will save time and money while improving quality with your product.
Now, only Architects who know how to work with AI remain on the team. Nobody else is needed.
Thank you for these developments, @DarioAmodei and the @claudeai team.
Thank you.
Best regards,
Founder, XP LABS AG🇨🇭
来源:Tony Katz · x.com