同一新闻,精选展示《24小时制作水墨武侠3D游戏《Sumiro》的AI工作流解析》
What if you could build an entire original game in just 24 hours using AI?
With Claude Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender and Three.js, the entire game development pipeline can start with a single AI-generated video.
Here's how the workflow comes together:
01. Create the foundation.
Use Flux 3 Max to generate a reference video that establishes the game's visual style, environment, characters and overall direction.
02. Turn visuals into a playable world.
Extract screenshots from the video, recreate the assets in Blender, and bring everything into Three.js. Claude Code agents work in parallel to build and validate the scenes.
03. Build your main character.
Generate four different character views with GPT Image, turn them into a 3D model using Tripo, then use Opus to handle animations and cloth physics.
04. Play before you scale.
Get the first playable prototype running. Test the mechanics, movement and overall experience before building additional levels.
05. Expand the world.
Use GPT Image to develop concept art for each level, generating up to eight visual references per level.
06. Let the iteration loop begin.
Agents build the remaining scenes while you continuously play, identify bugs, report issues and refine the experience.
But there's one rule you shouldn't ignore:
NEVER build all eight levels before testing the first playable prototype.
If the foundation is broken, you're simply creating eight different versions of the same problem.
Let Opus and your AI agents handle the building.
You handle the gameplay, testing, feedback and creative decisions.
That's the real power of an AI-assisted game development workflow: turning a single creative vision into a playable world, faster than ever.
来源:Isagii · x.com