rewind· 来源· @rewind02 · X·· 12 小时前精选AI 评分65
推荐理由
作者分享了利用Claude Opus 5.5结合Godot引擎开发写实风格FPS游戏的具体工作流,提供了可参考的AI辅助开发路径。
正文 · 原文
photorealistic fps game with claude opus 5.5 + godot..
exported for mac and windows
the trick is running everything through conversation with opus. here’s the workflow:
- step 1: concept images for the port, the guns and the mood with gpt image gen
- step 2: 3d models of the port and the guns with blender + tripo
- step 3: soldiers and their animations from mixamo
- step 4: opus builds the level in godot: containers, cranes, the ship, the warehouses
- step 5: lighting: night sky, wet ground, street lamps, fire barrels
- step 6: ui: menu, hud, minimap, loadout and gun selection, mission results
- step 7: sound effects from sonniss
- step 8: export mac and windows builds
who does what:
gpt: concept images and textures
blender + tripo: the port and the guns
mixamo: the soldiers
godot: the game
opus 5.5: everything inside godot, through chat
realism comes from textures and lighting, not polygons. good photos on simple shapes go a long way (dev: samamiku4)
来源:rewind · x.com