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tonysuri· 来源· @tonysurix · X·· 12 小时前AI 评分34
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My workflow using Tripo to make a high quality Roman soldier game character. I'm working on a dark souls style game. I generate the mesh in pieces: body, helmet, cape and kilt. I then use Blender to size, sculpt and fit the helmet and kilt to the body. Then AutoRigPro Blender extension to rig the body. Finally GPT-6.1 Sol to code the ThreeJS game demo and import the model with Mixamo and Kimodo animations. Tripo makes great low and high poly models, join with this link using invite code RZ1YD5: https://studio.tripo3d.ai/home?invite_code=RZ1YD5&utm_source=X&utm_medium=kol&utm_campaign=kol_tonysurix

来源:tonysuri · x.com