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Hakimi Eiqbal· 来源· @hakimieiqbal · X·· 4 小时前精选AI 评分80
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作者展示了利用多模型协作完成游戏全流程的实操路径与成本,为独立开发者提供了可参考的AI工作流范本。

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3 months of building a fishing and exploration game almost entirely with Claude Opus 5.5, and the first full zone is now finished and playable.

Nightshoal is being built in Godot with AI handling a huge part of the production pipeline.

The game now has:

fishing + exploration
RPG-style leveling and talents
boat equipment with different rarities
quests and a main story
Dredge-style inventory management
dynamic weather
nighttime dangers like pirates and sharks
moral dilemmas and sea events
an optional cozy mode

This week, Zone 1 and the demo were completed while work started on the Black Market and a large new city for Zone 2.

The workflow is pretty interesting too.

ChatGPT generates visual mockups, then Opus 5.5 uses a /goal + /loop workflow to gradually bring the actual Godot scene closer to the reference.

Jev decides how much reasoning effort each Opus task needs.

A decisions.md file keeps a persistent record of design decisions, with [USER] decisions taking priority over [PROPOSED] AI decisions.

For 3D assets:
ChatGPT → multi-view reference → TripoAI → Opus 5.5 → Blender MCP → Godot

Some assets skip TripoAI completely and are built or textured directly by Opus.

Total AI/tooling cost after roughly 3 months:

~$900–950

And unlike a lot of AI game experiments, there's now an actual finished demo you can play.

来源:Hakimi Eiqbal · x.com