A Hang· 来源· @Ahang1617888 · X·· 6 小时前精选AI 评分68
推荐理由
原文梳理了从设计到原型的具体工具链组合,读者可据此搭建自己的AI游戏开发工作流。
正文 · 原文
This project by @Saccc_c really made me want to build a game. In his October 13 post, he shared a 3D narrative game based on The Little Prince that he said he’d made in 16 days, using Opus 5.5 with Tripo and Blender.
What stood out to me was how the tools worked together. When I wrote about it, this was the workflow I wanted to try myself:
- Opus for the design document, code, scene logic and coordination.
- Tripo for a few key models: characters, props or pieces of the environment.
- Blender to clean up the models and refine the scene and animation.
- Unity to bring the interaction and UI together into a playable prototype.
I’d start with one small scene, maybe a room or a planet: write the design, make two or three essential models, clean them up, then build something I can walk around and interact with.
I still want to read his full breakdown. The way he connects the tools is what I want to learn.
来源:A Hang · x.com