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Cosmin Trica· 来源· @cosmintrica · X·· 1 小时前精选AI 评分68
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作者披露了AI游戏开发的具体成本与产出数据,为评估大模型在独立游戏制作中的实际效能提供了可参考的量化样本。

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STILL by the money. 🧾 Day 4 of the Epic AI MegaJam.

All the Claude usage of this project since the jam started (Nov 12, 07:00), in numbers:

  • $5,653 so far: $5,559 of Claude Code usage priced at pay-as-you-go API list rates, plus $94 of direct API runs (headless agents)
  • Opus 5.5 $4,661 · Fable 5.2 $813 · Sonnet 5.5 $84, and $2,448 on the busiest day
  • 50 million tokens written, 15.8 billion read back from the cache, 36,000 model replies
  • 4 Claude accounts working in parallel

What it bought: 1,234 commits, 129,000 lines of Python and PowerShell, 25,000 lines of docs, 79 test files, 57 Rodin models, 245 sounds, and a game that plays from the first frame to the last, under 1 GB.

Built solo with a crew of AI agents, in Unreal Engine 5.8 and its MCP, with Claude Code, Hyper3D Rodin models, Tripo characters, NVIDIA DLSS 4.5, fal and ElevenLabs sound.

The picture is the game itself: a meadow at golden hour.

@UnrealEngine @EpicGames @FNCreate @itchio @TimSweeneyEpic @claudeai @AnthropicAI @Google @OpenAI @SpaceXSI @cursor_ai @AMD @diversion_hq @fal @DeemosTech @intel @MeshyAI @NetApp @nvidia @NVIDIADeveloper @reallusion @hellorokoko @tripoai @awscloud @googlecloud @elevenlabs

#MegaJam #EpicMegaJam #UE5 #gamedev #indiedev

来源:Cosmin Trica · x.com