Vexo· 来源· @Vexo200 · X·· 3 小时前精选AI 评分70
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通过完整工作流展示如何用代码驱动AI工具链,为独立开发者提供可复用的游戏开发参考。
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full pickleball game in unreal engine 5.9 with claude fable 5.2 + tripo + blender..
rooftop rally: stylized players, a crowd, a live scoreboard, sunset lighting. you can play it in the browser
the trick is keeping all the gameplay in c++, zero blueprints. blueprints are binary files claude can't read or diff, c++ is plain text, so claude code handled 100% of the unreal side. here's the workflow:
- step 1: greybox the court in unreal 5.9, gameplay written in c++
- step 2: gpt image 2.5 draws a turnaround sheet for each character
- step 3: tripo turns the sheet into a model with a rig and clips
- step 4: import into blender first to rescale, then fable 5.2 scripts the custom swing animations
- step 5: fable builds the rooftop, props, npcs and scoreboard in blender by script (20 objects, 48,842 triangles)
- step 6: claude code pulls it all into the game through the unreal 5.9 mcp
- step 7: elevenlabs for sound and music, gpt image 2.6 for the title screen and hud
who does what:
> gpt image: mockups, character sheets, ui
> tripo: characters and rigs
> fable 5.2 in claude code: c++ gameplay, blender scripts, animation, unreal via mcp
> elevenlabs: sfx and music
> you: direction and review
keep the game in code and the ai can touch all of it (dev: Chong-U)
来源:Vexo · x.com