this is getting f*cking dangerous...
20 GitHub repos turn Claude into a f*cking motion & game studio:
[01] 3D & render
> three.js: 3D in the browser http://github.com/mrdoob/three.js
> react-three-fiber: three.js as React components http://github.com/pmndrs/react-three-fiber
> Babylon.js: a full 3D engine, free http://github.com/BabylonJS/Babylon.js
> PixiJS: the fast 2D renderer http://github.com/pixijs/pixijs
[02] motion & video
> Remotion: videos written in React http://github.com/remotion-dev/remotion
> Motion Canvas: animations as code http://github.com/motion-canvas/motion-canvas
> GSAP: easing for everything http://github.com/greensock/GSAP
> Theatre.js: a timeline for your code http://github.com/theatre-js/theatre
[03] physics & games
> Phaser: 2D game framework http://github.com/phaserjs/phaser
> Rapier: physics in Rust + WASM http://github.com/dimforge/rapier
> cannon-es: 3D physics for JS http://github.com/pmndrs/cannon-es
> Godot: the free game engine http://github.com/godotengine/godot
[04] agent hands
> playwright-mcp: lets Claude drive a browser http://github.com/microsoft/playwright-mcp
> blender-mcp: lets Claude drive Blender http://github.com/ahujasid/blender-mcp
> FFmpeg: frames in, video out http://github.com/FFmpeg/FFmpeg
> Manim: math animations http://github.com/3b1b/manim
[05] sketch & UI
> p5.js: creative coding http://github.com/processing/p5.js
> Excalidraw: hand-drawn diagrams http://github.com/excalidraw/excalidraw
> tldraw: infinite canvas SDK http://github.com/tldraw/tldraw
> lottie-web: vector animations http://github.com/airbnb/lottie-web
how it runs: idea -> Claude -> scene.html -> Playwright -> FFmpeg -> video.mp4
render, watch, fix, render again. until it looks right.
every video on this account was made this way.
save this, point Claude at any idea and watch it move.
来源:Kodera · x.com