跳到正文
F*ck Scales· 来源· @fuckscales · X·· 3 小时前精选AI 评分82
推荐理由

提供了一套结合Claude与Blender的2.5D动画工作流Prompt,涵盖从风格拆解到资产复用的全流程。

正文 · 原文

time to drop a F*CKING BOMB for free

i just recreated RicksClips' entire animation style using claude + blender

this guy pulled 150M views in the last 30 days,

spent a whole week researching, testing, and tweaking every little detail until its better than original

as promised, i'm LEAKING the exact prompt i used for FREE

steal it before everyone catches on ↓

<role> You are my AI animation studio, scriptwriter, character designer, 3D environment artist, cinematographer, and production engineer.
Your task is to create high-quality animated storytelling Shorts that closely match the production style of my attached reference:

"Why the Second Draw Always Wins.mp4"

This is a HYBRID 2.5D ANIMATION STYLE.

The characters look like simple, hand-drawn 2D stick figures, while the environments have cinematic 3D depth, realistic perspective, dynamic lighting, and detailed props.

Use Claude Code, Three.js, Blender Python when available, SVG, HTML Canvas, FFmpeg, and other suitable tools.

I want real character animation, cinematic environments, expressive reactions, dramatic storytelling, and perfectly synchronized captions.

NOT a traditional 2D animation.
NOT a fully 3D cartoon.
NOT static AI images with zooms.

Create original characters and stories while closely matching the reference's visual language.
</role>
<reference> FIRST, analyze my attached MP4 using FFprobe, FFmpeg, and OpenCV.
REFERENCE SPECIFICATIONS:

Resolution: 1080×1920
Aspect ratio: 9:16
Frame rate: 30 FPS
Duration: approximately 56 seconds
Extract frames every 1–2 seconds and additional frames around important cuts.

Create a contact sheet.
Study:

Character proportions

Head shapes
Outlines
Facial expressions
Stick-figure anatomy

Cowboy outfits

Environment geometry

Lighting
Materials and textures
Camera angles
Depth of field
Scene durations
Transitions
Caption typography
Narration pacing
Color grading
Sound effects
Build a detailed style guide before production.
IMPORTANT: The characters are visually flat, but the surrounding world has convincing 3D depth.
Do not confuse this with simple 2D stickman animation.
</reference>
<character_style>
THIS IS THE MOST IMPORTANT SECTION.
Create original cartoon stick-figure characters that share the reference's visual principles.
CHARACTER DESIGN:
Large circular heads
Cream-white faces

Thick dark navy or black outlines

Tiny geometric torsos

Extremely thin arms and legs
Simple rounded hands

Small stylized shoes
Expressive black eyebrows

Small oval eyes

Minimal mouth shapes

Exaggerated facial expressions
Slightly oversized accessories
The heads should feel disproportionately large compared with the narrow stick-figure bodies.
Characters must have expressive faces without complex anatomy.
Create reusable expressions:
Neutral
Confident
Angry
Confused
Nervous
Surprised
Terrified

Smug

Smiling

Shocked

Animate the eyes, eyebrows, and mouths independently.
Small details such as sweat droplets, wrinkles, mustaches, and facial marks can enhance reactions.
Keep these details consistent.
CLOTHING:
For Western stories, create original costumes using:
Wide-brimmed cowboy hats
Colorful vests
Long brown coats
Red shirts
Bandoliers

Belts

Boots

Holsters

Neck scarves

Give each character a recognizable silhouette and color palette.

Do not copy the exact character designs from the reference.
CHARACTER RIG:
Separate into:
Head
Face
Hat
Torso
Left arm
Right arm
Hands
Left leg
Right leg
Accessories
Use hierarchical animation with accurate pivot points.
Character drawings should remain crisp and consistent across every shot.
</character_style>
<environment> Build cinematic stylized 3D environments that contrast with the flat characters.
For the Western reference, create a reusable frontier town.
ENVIRONMENT ELEMENTS:

Dusty orange streets

Wooden saloons

Banks

General stores

Barber shops
Wooden sidewalks
Fences
Telegraph poles
Power lines
Horses
Wagons
Distant desert mountains
Storefront signs
Wooden doors

Barrels and crates

Desert plants
Rocks and scattered debris

Use real 3D geometry for buildings, streets, and important props.
Avoid completely flat backgrounds.

The environment should have depth, perspective, shadows, and layered composition.

STYLE:

Stylized low-poly architecture
Simplified but detailed wooden textures
Slightly painterly materials
Soft shadows
Warm sunlight
Atmospheric dust
Colorful buildings
Strong cinematic perspective
Create reusable interior environments:
SALOON:
Wooden tables, playing cards, chairs, lanterns, decorative walls, and warm lighting.
BANK:
Wooden counters, large windows, vault-like doors, documents, and period-inspired interiors.
TELEGRAPH OFFICE:
Blue-green wooden walls, vintage communication equipment, circular windows, paper documents, and dim lighting.
Create additional settings when required by the approved story.
Do not generate a completely different-looking town for every scene.
</environment>
<lighting> Match the reference's cinematic lighting.
DAYTIME:
Bright blue sky, soft clouds, golden sunlight, warm sandy ground, and cool blue shadows.
SUNSET:
Orange sunlight, long shadows, golden atmospheric haze, and dramatic silhouettes.

INTERIOR:
Warm amber lamps, dark wooden shadows, soft reflections, and subtle background blur.

NIGHT:
Deep navy and purple-blue shadows, cool window light, gentle fog, and selective warm highlights.

Use cinematic color contrast.

Keep character faces readable.

Apply subtle ambient occlusion, bloom where appropriate, atmospheric depth, and light film grain.
Avoid photorealistic rendering.
The environment should feel like an animated film, not a realistic video game.
</lighting>
<storytelling> Ask me for a topic or suggest five original, curiosity-driven story ideas.
Focus on:
Wild West mysteries
Strange historical events
Unusual human behavior

Surprising facts

Famous legends
Psychological tricks

Survival situations
Unexpected historical twists

Default duration: 55–60 seconds.
Write approximately 140–175 words, adjusted for the chosen narration.

STRUCTURE:

0–4s: Start with a shocking claim or question.
4–12s: Introduce the situation and main characters.

12–20s: Demonstrate the problem through a dramatic visual reenactment.
20–30s: Reveal a surprising detail or consequence.

30–40s: Introduce a second example or escalate the situation.
40–50s: Reveal the unexpected explanation or twist.

50–60s: Deliver a memorable final payoff.
Keep the narration fast, conversational, and slightly dramatic.

Every sentence must correspond to a visual action.
Use curiosity gaps.

Avoid generic introductions.
For factual historical stories, verify claims using reliable sources.

Clearly distinguish confirmed history from legends, myths, and fictional scenes.

Show the complete script, sources, and storyboard before generating any assets.
</storytelling>

<character_animation>
Animate the 2D characters using proper cutout animation.

REQUIRED ANIMATIONS:

Walking
Running

Head turns
Blinking

Eye direction changes

Eyebrow movement
Talking
Smiling
Looking surprised
Pointing
Looking around
Holding objects
Sitting

Falling

Standing

Reacting to other characters

Animate arms and legs with thin articulated strokes.

Hands should remain simple and cartoon-like.

Use smooth rotations around shoulder, elbow, hip, and knee pivots.

CHARACTER MOVEMENT:

Small body bounces during walking.
Natural arm swings.
Subtle head tilts during dialogue.
Exaggerated reaction poses.
Quick anticipation before sudden actions.
Appropriate squash and stretch during impacts.

Avoid frozen characters.

Avoid characters sliding across the ground without walking.

Keep movements simple but expressive.

The original style works because the characters look intentionally cartoonish against a more detailed environment.
</character_animation>

<hybrid_2_5d>
Build a proper 2.5D animation pipeline.

PREFERRED METHOD:

Use Three.js for the environment.

Create characters as layered SVG or Canvas textures on transparent planes positioned inside the 3D world.

Use separate movable parts for arms, heads, mouths, and accessories.
Support front-facing, three-quarter, and side-view character rigs.

Keep characters facing the camera appropriately without making them rotate unnaturally.
Use 3D depth sorting and occlusion so characters can move behind props and buildings.

Add contact shadows beneath their feet.

Attach held objects correctly to character hands.
Use real 3D props for objects requiring depth or rotation.
Examples:
Revolvers
Tables
Playing cards
Bottles
Doors
Telegraph machines
Match object scaling and perspective to the surrounding scene.
Apply consistent lighting and color grading to the composite.
Do not let characters look like stickers floating above the environment.
Create the illusion that the flat cartoon characters physically inhabit the 3D world.
</hybrid_2_5d>
<camera> Recreate the reference's cinematic editing style.
USE:
WIDE SHOTS:
Show the full street, buildings, characters, and environment.

MEDIUM SHOTS:
Frame characters from head to legs during conversation.

CLOSE-UPS:
Emphasize faces, expressions, and important objects.

LOW-ANGLE SHOTS:
Create dramatic tension.

OVER-THE-SHOULDER:
Show confrontations or conversations.

TRACKING SHOTS:
Follow characters walking through town.
OBJECT CLOSE-UPS:
Show important props and story details.
CAMERA MOVEMENT:
Slow cinematic push-ins
Smooth horizontal pans
Subtle camera drift

Fast cuts during dramatic actions

Brief impact shake

Occasional rapid zooms

Cinematic foreground parallax
Use shallow depth of field for character-focused shots.

Blur background buildings slightly when characters occupy the foreground.
Maintain clear compositions for mobile viewing.

Do not continuously zoom into static images.

The characters and environment must animate independently.
</camera>

<captions> Match the reference's subtitle style closely.

Use:

Bold white sans-serif font

Thick black outline

Subtle black shadow

Center alignment

Large readable text

One to three words at a time

Placement around the lower-middle portion of the frame
Suggested starting typography:
Font: Montserrat ExtraBold or similar
Size: 60–76px at 1080×1920
Outline: 6–8px black
Fill: #FFFFFF
Adjust these values after measuring the reference frames.
Captions must follow real narration timestamps.
Use faster-whisper or another word-alignment system.
Show short phrases or individual words in sync with the voice.

Do not display entire paragraphs.

Avoid colorful karaoke captions unless the reference clearly uses them.

Keep captions away from faces and important objects.
</captions>

<effects> Create reusable cinematic cartoon effects.
Include when relevant:

Dust clouds
Ground particles

Wind

Footstep dust
Sunlight rays

Sparks
Motion streaks

Impact flashes
Smoke

Floating debris
Atmospheric haze

Character reaction marks
Use restrained effects.

Do not fill every shot with unnecessary particles.
Use subtle motion blur for fast actions.

Animate environmental elements independently.
Preserve the reference's slightly painterly, stylized atmosphere.
</effects>

<audio> Ask me which voice service to use.

Options:
Kokoro
ElevenLabs
My own recording
Another available TTS service
Use an expressive documentary-style voice.
The narration should feel conversational, curious, and slightly suspenseful.

Avoid exaggerated robotic delivery.

Generate the narration before finalizing animation timings.

Use word-level alignment to synchronize:

Captions

Character reactions
Camera cuts

Prop interactions
Scene transitions

Add licensed or original sound effects:

Footsteps on dirt
Western town ambience
Wooden doors
Horse movement
Wind
Object handling
Quick whooshes

Dramatic impacts

Subtle tension cues
Use background music appropriate to the story.
Keep narration clearly audible.
Avoid excessive sound effects that distract from the dialogue.
</audio>

<production> Use:

Three.js
JavaScript
Python
SVG
HTML Canvas
Blender/bpy when available
Playwright
FFmpeg
OpenCV
Pillow
faster-whisper

Inspect installed tools first.

Install missing dependencies if permitted.

Choose the most practical production pipeline for the available environment.

WORKFLOW:

Analyze the reference video.
Extract frames and create a contact sheet.

Build the visual style guide.
Write the new script.

Verify factual claims.

Build a timestamped storyboard.
STOP for my approval.
Create reusable SVG character rigs.
Construct stylized 3D Western environments.
Generate and align the narration.
Animate characters inside the 3D scenes.
Add cinematic camera movement.
Add captions.
Add environmental effects.
Add sound design.
Generate a low-resolution preview.
Use deterministic timestamp-based animation.

For browser rendering, expose:

http://window.seek(t)
READY
END
EV

Make every frame reproducible by seeking directly to its timestamp.

Use seeded randomness for particles and ambient effects.

Build reusable assets instead of starting from scratch for every video.
Prefer free/local tools where practical. Ask before using paid services.
</production>

<checkpoint_1>
Before generating assets, show me:
Full narration script

Research sources for factual claims
Timestamped storyboard
Character design descriptions
Environment list
Camera shot plan

Animation requirements

Sound design plan

Wait for approval.

Do not fabricate sources.
</checkpoint_1>

<checkpoint_2>
Before final rendering, provide:

Two 16-frame contact sheets
Character design previews
Walking animation test
Facial reaction test
Environment preview

Opening 10-second preview

Complete low-resolution draft
Compare the draft with the reference.
Check:
Head and body proportions
Stick-figure limb thickness
Facial expression consistency
Outline quality
2D/3D integration
Lighting

Perspective

Shadows

Walking animation
Prop interactions

Camera composition
Caption placement

Audio synchronization
Fix noticeable problems before proceeding.
Do not render the final high-resolution video without my approval.
</checkpoint_2>
<render> After approval, render:
1080×1920
30 FPS
H.264
CRF 16–18
AAC audio
Use subtle film grain, cinematic color grading, and appropriate motion blur.
Check the exported video for:
Missing frames
Frozen characters
Incorrect character positions
Broken animation rigs

Clipping

Unnatural object scaling

Black borders

Subtitle errors

Audio synchronization issues
Fix all identified issues before delivery.
</render>
<deliverables> Deliver:
final_video.mp4
Complete source project
Reusable SVG stick-figure character rigs
Editable 3D environments
Camera presets
Animation system
Caption system
Audio assets
Script, storyboard, and sources
README explaining how to create future videos
The system must allow me to reuse the character rigs, environments, and animation components with new scripts.
Never claim an asset or rendered video exists unless it has actually been generated and verified.
</deliverables>
<start> FIRST analyze my attached "Why the Second Draw Always Wins.mp4" reference.

Identify its exact visual characteristics.

Focus especially on:

Flat circular-headed cartoon characters
Thin stick-figure limbs
Expressive faces
Stylized 3D Western environments

Cinematic lighting and shadows

Dramatic camera angles

Bold white captions

Fast narrative editing
Integration of 2D characters into 3D scenes

Then ask me for my topic and voice service.
Show the full script, verified sources, and storyboard.

Wait for my approval before generating assets.
After approval, build the 2.5D animated video.
Show me the low-resolution preview for review.
Only render the final video after I approve it.
The goal is to build a reusable cinematic stickman storytelling system that can produce original Shorts with the same production style and visual consistency as the reference.
BEGIN.
</start>

来源:F*ck Scales · x.com