展示了利用多模型协作与自动化工作流从零构建大型开放世界游戏的完整流程。
21B+ tokens, 4 days, zero coding skills. Fable 5.2 and Opus 5.5 built an open-world RPG twice the size of Skyrim.
This is f*cking gold...
Age of Dragon is one 12 x 12 km island that takes 45 minutes to cross on foot and under 4 on a dragon.
The whole build in four moves:
Paint it -> Each of the 79 places starts as a concept image.
Model it -> Tripo makes the 482 models, Claude rigs them in Blender on one shared skeleton.
Code it -> 80K lines in Three.js, written through Tesana.
Critique it -> 25 rounds of screenshots and fixes, 19,347 screenshots in total.
What came out:
34 quests, 56 enemies and 20 bosses.
694 animations, all playable in the browser.
You need Blender installed and a clear picture of the game you want. The models do the rest.
(dev: M__Houser)
来源:sorenxet · x.com