Vexo· 来源· @Vexo200 · X·· 1 天前精选AI 评分78
推荐理由
原文拆解了结合Fable、Tripo与Blender MCP的自动化角色动画工作流,提供了可复用的步骤与技巧。
正文 · 原文
full animated 3D game character in under 3 hours with fable 5.2 + tripo + blender mcp..
a dwarf with a hammer and armor, built for a unity game
the trick is giving fable a video of the motion before it animates. here's the workflow:
- step 1: tripo generates the body, weapons and armor as separate 3D assets
- step 2: fable 5.2 calls seedance 2.5 to generate video references of the movement
- step 3: the reference plays on a "tv" inside blender, so you can compare it with the result
- step 4: fable controls blender through mcp and rigs the character with rigify
- step 5: it animates, then refines the movement over about 12 loops with judge agents
- step 6: give each body part its own color, the ai tells left arm from right much better
- step 7: tell it to follow the 12 principles of animation (disney)
who does what:
> tripo: 3d parts
> seedance 2.5: motion references (minimax is cheaper)
> fable 5.2: rigging, animation, fixes through blender mcp
> you: direction and review
make the reference first, animate second (dev: Lucca Cerf)
来源:Vexo · x.com