Kensei· 来源· @0xKense1 · X·· 4 天前精选AI 评分75
推荐理由
通过对比两款模型在相同提示下的骨骼绑定与动画产出效率,为游戏角色制作提供可量化的工作流参考。
正文 · 原文
Fable 5.2 turned one raw tripo model into a RIGGED game character in 36 minutes, from one prompt in blender. so i compared it to my opus 5.5 hero
each one started from a single tripo generation, about $0.60
- fable 5.2: cleaned it, 25 bones, sword and shield, 2 clips, 36 min, about $61 at api prices
- opus 5.5: cleaned it, 25 bones, sword and shield, 8 clips, about 21 min, about $28 at api prices
tip: make it check its own work with numbers. grip within 1 cm of the palm, exactly 2 eyes in the texture, cape stretch under 3x
full workflow is in the article below
来源:Kensei · x.com