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CuteGuy☣️· 来源· @cutetoxicguy · X·· 11 小时前精选AI 评分68
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通过对比两款基于 Claude Fable 5.2 的浏览器游戏,展示了 AI 辅助开发中渲染技术与玩法设计的不同路径。

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🎮 Walk through an oil painting, or pedal a bicycle inside Van Gogh’s Starry Night. Two browser projects show a more playful side of AI-assisted game development.

Their creators say they used Claude Fable 5.2, and the interesting part is how differently they approach the painted world.

🎨 Oil Paint by @BlendiByl

A wanderer explores an autumn forest or a snowy ridge beneath the aurora. Trees, clothing, snow, and sky are built from visible brush-like marks.

The technical detail: this is a Three.js rendering approach with strokes anchored to the 3D world. They stay attached to surfaces as the camera moves, rather than being painted over the finished image as a screen-space filter.

▪️ Two environments to explore.
▪️ Keyboard and gamepad controls, with sprinting, jumping, and adjustable camera distance.
▪️ Source files and clone/remix options on Patch.

Blendi says the initial build took less than an hour and renders roughly 1.5 million brushstrokes per frame. The project page also explains how to adapt the renderer to your own scene.

Play and inspect: https://patch.gg/blendi/oil-paint

🚲 Starry Nightrider by @ebbyamir

Ride through a 3D interpretation of The Starry Night, collect glowing orbs, and deliver them to the church steeple.

▪️ Pedal, brake, leap, and perform tricks.
▪️ Get off the bicycle and walk.
▪️ Tap jump three times to fly, then finish your run and submit a score to the leaderboard.

Play: https://starrynightrider.com/

One offers a rendering technique you can take apart and reuse; the other turns a familiar painting into a place with movement, objectives, and a score. Both are worth opening for the art direction alone.

#GameDev #Claude #ThreeJS #CreativeCoding

来源:CuteGuy☣️ · x.com