展示了结合多模态模型与MCP工具构建3D网页游戏的完整工作流,为开发者提供了可参考的技术栈组合。
someone overnighted an interactive 3d web game with opus 5.5 + hi3d mcp, then dropped a ~65s browser playthrough — sailing ships, a rock fort, a kraken fight, chinese ui overlays. the clip is their real footage.
their 5-step pipeline (author claim):
→ gpt-image-2.5: multi-view concept + material refs
→ hi3d mcp: image → high-detail mesh
→ lod + draco glb so the page does not choke on huge face counts
→ three.js / webgl: loader, collisions, water shader, light, particles
→ webaudio for sfx + music
end card says all 27 models came from hi3d and the code from ai — their claim. hi3d v1.0 just went open source too (they say ~2m production assets). i have not rebuilt this stack.
https://github.com/hi3d-official/Hi3Dv1.0
https://www.hi3d.ai/hi3d-1-0-open-source
https://threejs.org
https://docs.hi3d.ai/en/mcp-tools
来源:Sail · x.com