作者展示了单人利用AI在24小时内完成3D游戏原型的具体工作流,为独立开发者提供了可参考的效率提升路径。
one developer built a playable 3D game in about 24 hours with AI doing most of the work 🎮
he generated a short AI video to set the look of the world and its main character, rebuilt the assets from screenshots in Blender and placed them in a ThreeJS scene
four AI side views of the character became a 3D model, and Claude added cloth physics and animations
an image model drew up to eight concept images per level, agents built each level, and he played it and let the agents fix every bug he reported
he says it used about 20% of his monthly Claude plan
the skill that mattered most was DIRECTION, picking the reference and judging every output
if one person can ship a game prototype in a day, what happens to the cost of a small game studio?
来源:Ruben · x.com