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WorkerBEE· 来源· @Workerbee3d1 · X·· 1 天前精选AI 评分68
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作者分享了在Unity中利用Claude Opus进行架构、着色器和动画迭代的具体工作流,展示了AI辅助游戏开发的实际落地路径。

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I built Bone Rush: City Tails in Unity using Claude Opus.

Instead of treating AI like a simple autocomplete tool, I used Opus across the actual production loop in Unity—architecting the street-runner systems, writing custom lighting and sky shaders, building procedural UI screens, and iterating on camera feel and dog animations step by step.

Game development is going to change dramatically over the next few years. We are still early, and shipping a real game still takes clear direction, taste, and relentless testing—but you can already see the shift happening right in front of us.

Here is a full developer walkthrough of how the world and systems come together in motion.

https://play.google.com/store/apps/details?id=com.goodboygames.bonerushcitytails

(Note: We paired Opus's Unity engineering with licensed external art and audio assets, and used Google Carbon to assemble and voice this walkthrough video.)
@ClaudeDevs @unity

来源:WorkerBEE · x.com