Artem Korenevych· 来源· @artcreativecode · X·· 6 小时前AI 评分12
正文 · 原文
Detailed sound design is really hard…
My mini game already have 70+ sound events, 60+ voice lines, plus breaths and screams. Every creak and footstep needs the right timing, distance and volume.
Even with huge CC0 libraries, voice recording, processing plugins and AI tools, I still lose whole weekends digging through samples for those few hidden gems.
All that work just to make you hesitate before turning around.
And I love it.
#gamedev #indiegames #threejs
来源:Artem Korenevych · x.com