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Laur· 来源· @laurgrowth · X·· 7 小时前精选AI 评分75
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原文提供了一套完整的代码生成Prompt,展示了如何用Three.js从零构建高完成度的游戏风格视频。

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HOLY F*CK… GTA 6 drops in 5 days and AI channels are already FLOODING youtube

one GTA 6 channel made less than a week ago is already sitting on 8.25M views

so i had claude make a full GTA style trailer to see how hard it actually is

56 seconds
> neon beach city at sunset
> a jewellery heist
> a cop chase across the causeway
> a drawbridge jump in slow mo

zero AI video. zero game footage. zero editor

claude built every building, car, cop and camera move in code. even the synthwave soundtrack

and here's where the money is:

these pages don't need to sell anything themselves

you put one affiliate link in bio from glitchy. a GTA 6 offer, an xbox offer, a PS5 offer. stuff gamers already want this week

if a video does 1M views:
> 0.5% tap the link = 5,000 clicks
> 10% sign up = 500 leads
> at $2 a lead that's $1,000 off one video

post 3 of these a day across a few pages during launch week and do the math

here's the exact prompt i used, it's free 👇

<role>
You are a senior motion designer and creative coder. Build a 56-second vertical (1080x1920, 30fps) cinematic trailer for an ORIGINAL open-world crime game, made 100% in code. No AI video, no stock footage, no game footage.
</role>

<tech>
- One self-contained HTML file using three.js (ES modules) + a 2D canvas overlay on top for text and HUD
- Every frame must be a pure function of time: expose http://window.seek(t) that sets the whole scene for time t, so any frame can be rendered in any order
- Render with Playwright: call seek(n/30) for each frame and screenshot it (JPEG, quality 93). Split the frame range across 2 workers
- Encode with ffmpeg: libx264, CRF 17, yuv420p, light film grain (noise filter), mux the soundtrack
- Look: low-poly flat-shaded models, ACES filmic tone mapping, UnrealBloom on neon and lights, gradient sky dome with a sun disc, fog for depth
- Before rendering everything, render test stills of every shot, look at them, and fix framing, exposure and anything blocking the camera
</tech>

<world>
- A neon Miami-style beach city: pastel art-deco hotels (pink, mint, lemon, lavender) with white ledges, vertical fins and glowing neon name signs
- A palm-lined beach boulevard with street lamps, a wide sand beach, an animated faceted ocean, glass towers with lit windows behind
- A long causeway bridge over the bay at night: lamp posts every 30m with warm light pools on the road, a drawbridge in the middle with two raising leaves, a lit city skyline on the horizon
- Traffic cars, a white box truck, palm trees swaying in the wind
</world>

<looks>
- Sunset: deep blue to coral to gold sky, warm low sun, soft neon
- Night: navy sky with stars, neon and windows at full glow, warm lamp pools, cool moonlight
- Dawn: pink-gold sky, sun just over the ocean, calm water
</looks>

<characters>
- Two original outlaws: a driver (open teal shirt, sunglasses) and a planner (red jacket, gold hoops, long dark hair). Simple stylised low-poly bodies with poses for walk, run, sit, lean, drive
- A hot pink convertible as the hero car
- 4 police cars with alternating red/blue light bars that also cast coloured light, and a helicopter with a visible spotlight beam
</characters>

<shots>
0-5s: slow aerial push over the ocean toward the skyline at sunset. Caption: "EVERYBODY COMES HERE / FOR THE SUN"
5-9s: low tracking shot beside the convertible cruising the boulevard. Caption: "SOME COME FOR THE MONEY"
9-11.4s: the driver leaning on the car. Big name card on a slanted colour slab: "RAY / THE DRIVER"
11.4-14s: the planner sitting on the hood. Name card: "NOVA / THE PLAN"
14-17s: night falls, they walk down the neon sidewalk toward a jewellery store. Caption: "AND SOME OF US / JUST TAKE IT"
17-21s: the window shatters (glass particles), red alarm light, they sprint out with duffel bags, cash fluttering
21-24s: tyres smoke as the car peels out, police cars arrive with lights flashing. Heat meter appears
24-27.6s: chase cam behind the car weaving through traffic on the causeway, cops behind
27.6-30.6s: side tracking shot, cops right on their bumper
30.6-33.6s: helicopter view from above, spotlight locked on the car
33.6-36s: head-on near miss, the car swerves past an oncoming truck at the last second
36-40s: drawbridge is raising, the car hits the ramp and flies over the gap in slow motion, then lands with a flash and sparks
40-44s: cops stuck at the edge of the raised bridge, lights flashing, the car's tail lights disappearing as the sky starts to glow
44-50s: dawn on the beach, the two sitting on the hood watching the sunrise. Caption: "PARADISE WAS / NEVER FREE"
50-56s: aerial over the city, huge title with a sunset gradient and glow, then the release date slams in with a white flash: "NOV 19 / THE WAIT IS ALMOST OVER"
</shots>

<overlay>
- Captions: white, condensed bold font, letter-spaced, centred in the lower third, fade in and out
- HUD during the chase: a heat meter of 5 siren icons top-right that fill up as the chase escalates, and a round minimap bottom-left with cop blips
- Soft vignette, short white flashes on the smash, the landing and the title
</overlay>

<sound>
- Synthesise everything in Python with numpy, no downloads
- Score: 100bpm synthwave in A minor (Am-F-C-G): detuned saw pads, pulsing octave bass, 16th-note arp, kick and a big gated 80s snare. Drums enter at 5s, full energy for the chase, drop out completely for the slow-mo jump, soft bells at dawn, riser into a huge hit on the release date
- SFX: whooshes on cuts, engine, tyre screech, glass smash, alarm bell, police sirens, helicopter rotor, truck horn, slow-mo whoosh, landing impact
- Mix with the music under the effects and master to -14 LUFS, peaks under -1.5dB
</sound>

<rules>
- Hard cuts on the beat (every 0.6s grid)
- Keep the subject centred and readable in the vertical frame
- Original names, characters, city and logos only. Never copy a real game's characters, logo or fonts
</rules>

来源:Laur · x.com