rewind· 来源· @rewind02 · X·· 3 小时前精选AI 评分78
推荐理由
原文展示了利用多模型协作将现实场景转化为UE关卡的完整工作流,提供了可复用的开发思路。
正文 · 原文
turn a real place into a walkable Unreal Engine level with a 360 camera + Claude Opus 5.5..
all captured on location and running in ue5
the trick is capturing reality instead of modeling it
here’s the workflow:
- step 1: generate reference images of the temple city
- step 2: have opus 5.5 plan the map in unreal
- step 3: have opus model a modular kit in blender through mcp
- step 4: have opus combine the kit into building variants
- step 5: generate the complex props in tripo: stone lanterns, the pagoda etc.
- step 6: export everything to unreal and have opus place it by the plan: buildings, walls, courtyards, trees
- step 7: have opus set up lighting and a third-person player through epic’s claude code plugin
- step 8: run through every courtyard, then tell opus one fix at a time
i like this for game levels. a real place already has the right scale, layout and wear. you just bring it in
来源:rewind · x.com