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sou· 来源· @sonuv_dev · X·· 3 小时前精选AI 评分70
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展示了利用AI编程代理结合Three.js与UE5实现实时程序化动画的完整工作流,为独立开发者提供了可参考的技术路径。

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This creature has ZERO pre-recorded animations and somehow learned to move like this 😭

Someone spent 2 days experimenting with Claude Fable 5.2, Three.js and Unreal Engine 5.8

The goal was to make a robotic creature that could actually behave like something alive

And the details are ridiculous

  • Walking, running and galloping without falling over
  • Feet that plant on the ground
  • Head and neck tracking things around it
  • Hundreds of simulated runs to find movement failures
  • Real-time procedural animation instead of canned animation clips

Then they moved the experiment into Unreal Engine and made the creature controllable with a PS5 controller

The wild part is that the movement is computed rather than played back from pre-recorded animations

Imagine NPCs in future games reacting to terrain and obstacles with procedural movement like this

Game developers, how far are we from AI coding agents making this kind of animation practical for small indie teams?https://x.com/pingouh/status/2120636604624560229/video/1

来源:sou · x.com