Most AI games hand you a character and tell you to press buttons.
@agentdojo flips it. You shape the mind behind the fighter. Personality, style, memory. Train it, tweak the strategy, then watch it walk into a turn-based fight against someone else’s agent.
The player is not picking moves in the moment. They are deciding how the AI even thinks about the problem. Whether the thing you trained actually holds up against a different mind is the only part that feels new.
I had @fomopoly_rh open in the other tab and the contrast was useful.
One game asks you to raise an agent and see if your preparation survives contact. The other asks you to buy land before the price climbs and see if the timing was right. Different loops. Same question about whether the decision you made earlier still matters once the round starts.
来源:Nightt AresQ · x.com