Alexey Fateev· 来源· @superalesha · X·· 7 小时前AI 评分28
正文 · 原文
A guy with 30 years of writing game engines just ended the AI slop argument in 1 tweet.
People hated "engine slop" too. For years Unity games all looked the same. Asset flips, default lighting, the same splash screen on every bad game on Steam.
Then Hollow Knight and Cuphead shipped on Unity.
Low effort made the bad Unity games. Low effort makes the bad AI games now.
I build games with models all the time. A model writes most of my three.js code now. It cannot decide what is fun. That part is still on me, and it takes way longer than the code.
AI slop is real. So was engine slop.
Both get fixed the same way: somebody actually plays the game before shipping it.
来源:Alexey Fateev · x.com