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Lucca Cerf· 来源· @luccacerf · X·· 5 小时前精选AI 评分70
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作者分享了利用 Opus 5.5、Tripo 及 Blender MCP 构建四足动物动画的完整工作流,为 AI 游戏开发提供了可复用的实操案例。

正文 · 原文

Opus 5.5 → Tripo → Blender MCP → Unity MCP
(Made this one to compare with fable 5.2)

Quadrupeds have been my biggest challenge in AI game development. I've been trying to get them right since Opus 4.8.

Claude has improved massively in animation and VFX! And, I finally managed to pull it off using this pipeline + Rigify!

I've turned everything I learned into a set of reusable skills, which I'll share tonight.

来源:Lucca Cerf · x.com