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Fokki· 来源· @0x_fokki · X·· 6 小时前AI 评分55
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Fable 5.2 has everyone talking about AI 3D. But I wanted to see how far I could push it in a real production space.

I can't stop testing 3D models since I found this.

I opened a 3D workspace I'd never tried and asked it for one battle robot in 4 sets of armor, expecting nothing special.

2 messages later all 4 versions read the same 1,936,038 faces.

the workspace is @tripoai's Tripo Agentic Canvas, a node canvas with an agent in the chat.

the run, in 6 steps:

  1. one prompt in Agent Chat: a full-body battle robot for a sci-fi game
  2. the concept into a gray clay render, since an untextured reference gives HD Model finer detail
  3. HD Model builds the mesh off the clay render
  4. a second message: 4 Texture Generation nodes on that one mesh in titanium steel, royal gold, black obsidian and battle-worn rust
  5. Tripo's segmentation splits the titanium one into 22 parts
  6. Tripo's CLI rigs all 4 as bipeds and one command adds the moves: run, slash, shoot and jump

before the mesh and the textures the agent wrote out its plan and waited for me to press continue.

my way to keep variants matching is squinting at two renders side by side.

its way was 4 nodes wired to the same mesh, 7 in total for 110 credits and not one placed by me.

the AI 3D Lab is next on my list.

300 free credits and 60% off your first month with my link in the first reply 👇

来源:Fokki · x.com