invalidUsername.x· 来源· @invalid_degen · X·· 4 小时前AI 评分41
正文 · 原文
Real-time sand simulation & terramechanics in the browser (WebGPU)
- Bekker–Wong sinkage + Mason traction + Pouliquen grain flow
- Real-time tire–soil interaction
- Mass-conserving sand
- Endless procedural open world, dunes checked against lidar
- Zero sand textures, fully procedural sand shading
- - Built from scratch: custom sand sim, vehicle physics & shaders – no game or physics engine
- One build for desktop & mobile
- three.js r187
AI slop experiment, but the driving physics are still better than GTA 6.
WIP
More updates and demo coming soon...
@threejs
@WebGL_WebGPU
@WebGPU
@80Level
@Botan_cr
@gfxprogrammer
@claudeai
#threejs #WebGPU #gamedev #Simulation #physics #proceduralgeneration #GTA6 #3dart
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