展示了利用 Claude 作为 Agent 在 Three.js 项目中生成复杂动态场景的实操案例,提供了可参考的工作流。
Just a lovely day on the ISS. Going for a spacewalk.
What could possibly go wrong…(0:60 👀)
This is not a pre-rendered cutscene.
It's the playable game. In the browser.
On an iPad.
Inspired by the legendary ISS mission in Call of Duty: MW2, I told Claude to add this scene to the game we've been building since March.
with ElevenLabs, Blender & three.js
No post-processing yet.
Just the raw scene.
Opus 5.5 is really cooking. added the shockwave through the clouds and the astronaut's eye blink reacting to the explosion on its own. I never mentioned either in a prompt.
Can't wait to see what Fable 5.5 does with that codebase:
160,000+ lines of code. 2,517 assets.
68+ hrs of playtime so far in the story mode. Endless in free mode.
Part 1: started on the ground.
Part 2: there's no way back.
Now imagine there are 12 chapters.
All of them are built and in post-processing.
And this is just the beginning. 🖖
来源:Ana.King66 · x.com