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Ana.King66· 来源· @menrva33 · X·· 21 小时前精选AI 评分77
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展示了利用 Claude 作为 Agent 在 Three.js 项目中生成复杂动态场景的实操案例,提供了可参考的工作流。

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Just a lovely day on the ISS. Going for a spacewalk.
What could possibly go wrong…(0:60 👀)

This is not a pre-rendered cutscene.
It's the playable game. In the browser.
On an iPad.

Inspired by the legendary ISS mission in Call of Duty: MW2, I told Claude to add this scene to the game we've been building since March.

with ElevenLabs, Blender & three.js
No post-processing yet.
Just the raw scene.

Opus 5.5 is really cooking. added the shockwave through the clouds and the astronaut's eye blink reacting to the explosion on its own. I never mentioned either in a prompt.

Can't wait to see what Fable 5.5 does with that codebase:

160,000+ lines of code. 2,517 assets.
68+ hrs of playtime so far in the story mode. Endless in free mode.

Part 1: started on the ground.
Part 2: there's no way back.

Now imagine there are 12 chapters.
All of them are built and in post-processing.

And this is just the beginning. 🖖

来源:Ana.King66 · x.com