Here's what's ironic: Lowering the barrier to development entry is largely what caused the videogame crash of 1983. You had the market flooded with half-finished crap games from no-name developers and consumers revolted and stopped buying them. You also had plenty of high quality good games that were obscured by all the crap that was flooding store shelves.
But even those crap games in the early 80s had a competency barrier, as well as a manufacturing barrier. AI slop essentially removes both of those.
Nintendo swooped in, put hard limitations on what could be released on the NES and essentially revived the videogame market in the US via a "quality over quantity" mindset, many of which still hold up today. It wasn't an environment where "anyone who wants to make games can make them".
It's scary to think the steaming piles that are the Steam and Nintendo Store selections nowadays are what we have WITHOUT generative AI game development.
来源:HitmanGFX · x.com