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F*ck Scales· 来源· @fuckscales · X·· 5 小时前AI 评分52
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Claude Opus 5.5 + Pollo AI = F*CKING CRACKED

This Roblox channel pulled 280M from a single F*CKING Video.

so I tried making one myself using Claude opus 5.5 + Pollo AI MCP

no expensive AI video generators. Just $3 spent.

I put together the exact claude prompt i used

copy it, drop it into claude code after connecting the Pollo AI MCP, and start making your own ↓

Step 1: Generate the character reference images with Nano Banana Pro, in the art style below. Step 2: Using these character references, generate the video with Seedance 2.5 (reference-to-video), following the original script. Keep the captions and art style exactly as described below, and keep the story smooth and continuous. Art style: polished Roblox-style 3D game-avatar animation, combining classic chunky block-avatar proportions with detailed avatar customization. Use image1 for the broad, sturdy block silhouettes, and image2 for hairstyle variety, layered clothing, accessories, and expressive character styling. Apply a consistent cylinder-head and block-body design to all main characters. CHARACTER GEOMETRY: Heads are short, upright CYLINDERS with curved sides, flat circular tops and bottoms, and gently softened edges. Keep the head moderately sized above a much larger, substantial block body. Torso shapes are broad, thick rectangular boxes; arms and legs are chunky rectangular volumes with lightly beveled edges. Preserve the large, unmistakably blocky silhouette beneath clothing. Joints are discreet and integrated into the avatar. Hands are simple rounded game-avatar hands with a subtle thumb shape and minimal finger definition, allowing basic gestures and object holding. Head tops are seamless, with no exposed studs, connector pegs, or assembly sockets. FACES: Use simple, flat cartoon facial graphics mapped onto the cylinder head: black dot or oval eyes, a few eyebrow strokes, and a clearly readable mouth shape. Select expressions according to each character's personality and the situation: neutral, happy, worried, annoyed, sad, confused, or surprised. Open mouths and visible teeth remain simple flat graphic shapes. Keep expressions bold and game-like, with no detailed facial anatomy. Expression changes use simple face-texture swaps at clear reaction beats. HAIR, CLOTHING, AND MATERIALS: Hair uses stylized sculpted sections with clear volume, broad grooves, and recognizable silhouettes. Clothing adds restrained three-dimensional detail over the block body: hoodie hoods, jacket collars, cuffs, pockets, layered hems, shoes, and accessories. Use simple seams and readable fabric textures while keeping the underlying rectangular forms prominent. Give materials appropriate variation: softly matte skin surfaces, fabric-like clothing, sculpted hair, and subtle highlights on metal accessories. Maintain a clean digital game-avatar finish with moderate detail. WORLD AND LIGHTING: A colorful suburban game map with geometric houses and shops, square windows, lawns, roads, sidewalks, street lamps, playgrounds, and stylized trees. Use coherent environmental detail, cheerful colors, soft daylight, gentle ambient shading, and clear contact shadows. A polished in-game cutscene aesthetic. MOVEMENT AND CAMERA: Playful, slightly rigid game-avatar animation: chunky walk cycles, simple arm swings, quick turns, small jumps, and readable reaction poses. Allow basic shoulder, elbow, and knee movement while preserving the rigid block volumes. Fast cuts every 1–2 seconds. Mix wide establishing shots, medium shots, over-the-shoulder views, and close-ups of faces or important objects. Vertical 9:16. CAPTIONS AND AUDIO: Show one word at a time in the center of the screen, using bold white sans-serif text with a thick black outline; highlight key words in red. First-person voiceover narration, background music, and playful sound effects. No lip-sync dialogue. AVOID: LEGO minifigure proportions, C-shaped claw hands, head studs, exposed connectors, trapezoid toy torsos, uniformly shiny plastic, cube-shaped or spherical heads, slim realistic bodies, detailed fingers, realistic facial modeling, skin pores, individual hair strands, constant smiling, excessive bloom, copied reference logos, and changing character geometry between shots. Mood: bright daylight at school, golden sunset at the end; light upbeat music turning warm and emotional. 30 seconds, 15 shots, 2 seconds each. Shot 1 (0–2s): Close-up of a block kid with a green game-style battery bar floating above his head. Narration: "In this town, everyone has a battery." Shot 2 (2–4s): The battery drops from green to yellow as he trips at school. Face: sad. Narration: "Bad days drain it." Shot 3 (4–6s): A friend hugs him; the battery jumps back up with a "ding." Caption "Hug" in red. Face: closed-eye smile. Narration: "Hugs charge it." Shot 4 (6–8s): Today: the kid fails a test, gets splashed by a car, drops his ice cream. Narration: "Today was the worst." Shot 5 (8–10s): His battery blinking red, 1%. Face: sad, tear drop. Caption "1%" in red. Narration: "One percent." Shot 6 (10–12s): He walks home slowly, stiff and tired. Narration: "I just wanted Mom." Shot 7 (12–14s): He opens the front door. Mom on the sofa. Narration: "But when I got home…" Shot 8 (14–16s): Mom's battery above her head is also red and blinking. Mom Face: tired, droopy eyes. Narration: "Mom was at one percent too." Shot 9 (16–18s): The kid pauses. Face: worried, uneven eyebrows. Narration: "Then I had an idea." Shot 10 (18–20s): He runs and jumps into a big hug with Mom. Narration: "I gave her my last bit." Shot 11 (20–22s): Both batteries start filling up together, glowing, "ding ding ding." Narration: "And something weird happened." Shot 12 (22–24s): Dad walks in, battery red. Dad Face: tired. He joins the hug. Narration: "Dad joined in." Shot 13 (24–26s): Three batteries shoot up to 100% and overflow with sparkles. Caption "100%" in red. Shot 14 (26–28s): Close-up of the three faces. Face: closed-eye smiles, blush. Narration: "Turns out, hugs charge both people." Shot 15 (28–30s): Wide shot of the house at sunset, a giant glowing full battery icon above the roof. Narration: "Fully charged."

来源:F*ck Scales · x.com