展示了从零构建3D游戏的完整AI工作流,为独立开发者提供了可参考的技术路径。
A "4A" game for a new era: AI design, AI code, AI art, and an AI-made trailer — yet the entire 3D game is only 17MB (14MB gzipped).
All I did was provide the initial idea and step in about 10 times with new requests and feedback. Claude 5.2 ran the whole pipeline on raw WebGL with zero game engine: Image 2 for visuals, Blender for 3D models, Gemini Carbon to optimize skills, and 100% procedural WebAudio with zero audio files. How good it turned out honestly stunned me.
I used to love that the AI era was here. It felt like AI was mine, something that could patch up all my weak spots. Now I'm genuinely a little scared of it. Not really sure what my own purpose is going to be anymore.
No download, loads in seconds right in your browser:
http://elementwar.com
来源:Kelip · x.com