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Luis· 来源· @luisnomad · X·· 3 小时前AI 评分42
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Not in Europe, because GDPR is apparently too much to handle for these guys (not to others!). Here are some alternatives:

True pure-play European equivalents to Atlas (image/video → camera-controlled worlds + native 3D Gaussian splat reconstruction with agentic editing) are still limited as polished consumer products. Europe has more research efforts and open tooling than ready commercial alternatives in this exact niche, but we'll get there! Closest practical options available in the EU right now:

Luma AI (Dream Machine / Ray models):

Explicitly available globally including the EU and UK with no reported hard geo-blocks. Strong camera/keyframe control for video generation, multi-view consistency, and expanding European presence (London office). Closest widely accessible commercial option for directed spatial generation.

Tripo3D (including Project Eden research preview)

Available in Europe (EU-language pages and euro pricing). Solid image-to-3D pipelines and early persistent/interactive world-model work; some components open-sourced (e.g., EdenLive real-time renderer).

Open/local Gaussian splat tools

Nerfstudio/Splatfacto, Scaniverse, Polycam, browser-based trainers like Frankensplat, and models such as Speridlabs Idol. Fully usable in the EU; run locally or via EU-hosted inference with no US vendor lock-in.

Europe also has active research (EuroHPC-funded geometry-grounded 4D/world models and JEPA-style efforts aimed at open release) and strong adjacent players (e.g., Black Forest Labs for high-quality image generation that feeds 3D pipelines). NVIDIA Cosmos is open and globally available.

For most creative/reconstruction workflows today, Luma or a local splat pipeline (plus Blender’s native splat support) is the most straightforward EU-accessible path while pure Atlas-style omni models remain restricted.

Open Source repos

I found this one: WorldGen: Generate Any 3D Scene in Seconds https://github.com/ZiYang-xie/WorldGen - Really worth testing!

来源:Luis · x.com