Qwen3.5-4B微调版可直接生成Three.js代码与GLB资产,为Godot工作流提供低成本本地化方案。
A 4B model now makes game assets you can drop straight into Godot
An independent developer, CCORE, released a new preview of GLB-3D-Coder, a Qwen3.5-4B fine-tune. Type "Create a blue goblin brute" and it writes one HTML file that builds the asset in Three.js, with an Export GLB button; animation goes into the file too. The card shows siege platforms, a goblin, an orc leader and a mountain post imported into Godot, from prompts not in the training data.
How the method was built (from the previous 3D-Coder report): 4,146 synthetic examples made with MiniMax M3.1 Flash across 41 domains, supervised fine-tuning only, no RL, vision encoder frozen, about 60 hours on a single 96 GB RTX PRO 6000. Longer LoRA branches got worse (repeated variable declarations), so the developer went back to full fine-tuning. Dataset is MIT, model Apache 2.0.
It is a preview: some outputs need a retry or a small fix, English prompts work best. Q4_K_M and Q8_0 GGUFs run locally, plus an optional 644 MB vision file for image references.
What would you build first? Share a screenshot in the replies.
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来源:Global Feed AI · x.com